Landscape and IT: 景觀植物搜尋系統
低衝擊性開發(LID)是一種利用蒸散、滲透和透過雨水管理的利用來管理水資源及水汙染,藉此避免或減少人為開發對溪流、河流、湖岸環境以及地下水的污染。
LID的技術與傳統的方式(草溝、滯留池)不同在於利用分散和小規模源頭管理的方式來對暴雨產生的逕流及污染進行控制,使開發地區盡量接近自然的水循環。
LID的方式包括屋頂花園、雨水花園、綠色街道等,均可降低逕流量、延遲洪峰流量、減低都市排水系統的壓力、減少回收雨水的成本、美化環境、降低建築物屋頂的溫度等等。
LID is an approach to land development (or re-development) that works with nature to manage stormwater as close to its source as possible.
LID principles:
1.preserving and recreating natural landscape features
2.minimizing effective imperviousness to create functional and appealing site drainage that treat stormwater as a resource rather than a waste product.
LID practices:
1.bioretention facilities
2.rain gardens
3.vegetated rooftops
4.rain barrels
5.permeable pavements.
LID effectiveness:
By implementing LID principles and practices, water can be managed in a way that reduces the impact of built areas and promotes the natural movement of water within an ecosystem or watershed. Applied on a broad scale, LID can maintain or restore a watershed's hydrologic and ecological functions.
參考資料 : LID技術解決沙漠都市化 , 永續公共工程
Low Impact Development
2009年12月7日 星期一
2009年12月4日 星期五
建築風貌環境整建計畫---美意與思考
Landscape and IT: 景觀植物搜尋系統
為了提升城鄉空間視覺品質,營建署表示,建築景觀拉皮補助將從即日起受理申請,期限到明年一月十號(2010/01/10)為止。
明年度政府已經編列三億九千萬元的經費,針對重要發展地區或公共空間內,屋齡超過二十年以上的公有、私有老舊建築,進行風貌改建和外觀改善補助。其中,公有建築申請整建最高可以獲得一千五百萬的補助,私有建築最高可以獲得八百萬元補助,如果由地方政府提報的整合性建案,最高甚至可以獲得兩千萬元的全額補助。
資料來源:鉅亨網
都市景觀須以整體規劃與設計才能適時達到景觀美化的效果,發揮地區性與特色性的呈現。建築景觀拉皮補助透過各公家機關與私人建築申請難免會造成單點景觀特別突兀,無法真正提升城鄉空間視覺品質,況且所謂重要發展地區的定義是甚麼?主管機關評審的標準是甚麼?這都是令人疑義的地方。
另外,若主觀機關把關不嚴格,便讓投資客、房仲等等有機會以老屋拉皮的方式過分哄抬既有老舊建築的價值,使購買者易忽略老舊房屋內部設施與管線老舊的問題。
為了提升城鄉空間視覺品質,營建署表示,建築景觀拉皮補助將從即日起受理申請,期限到明年一月十號(2010/01/10)為止。
明年度政府已經編列三億九千萬元的經費,針對重要發展地區或公共空間內,屋齡超過二十年以上的公有、私有老舊建築,進行風貌改建和外觀改善補助。其中,公有建築申請整建最高可以獲得一千五百萬的補助,私有建築最高可以獲得八百萬元補助,如果由地方政府提報的整合性建案,最高甚至可以獲得兩千萬元的全額補助。
資料來源:鉅亨網
都市景觀須以整體規劃與設計才能適時達到景觀美化的效果,發揮地區性與特色性的呈現。建築景觀拉皮補助透過各公家機關與私人建築申請難免會造成單點景觀特別突兀,無法真正提升城鄉空間視覺品質,況且所謂重要發展地區的定義是甚麼?主管機關評審的標準是甚麼?這都是令人疑義的地方。
另外,若主觀機關把關不嚴格,便讓投資客、房仲等等有機會以老屋拉皮的方式過分哄抬既有老舊建築的價值,使購買者易忽略老舊房屋內部設施與管線老舊的問題。
2009年10月8日 星期四
Mac_iphone start
Landscape and IT: 景觀植物搜尋系統
Notes for iphone starting development :
1.The starting point for any new project is the Cocoa Touch layer, and the UIKit framework in particular.
2.The iPhone SDK supports the creation of graphically-oriented applications that run natively in iPhone OS.
3.In an iPhone application, there is no concept of separate document windows for displaying content. Instead, all of the application’s data is displayed in a single window.
4.The event-handling model in iPhone OS also represents a significant departure from traditional desktop applications.
5.iPhone applications should be clean, and focused on what the user needs in the moment. Remember that users who are on-the-go want to get at information quickly and not spend a lot of time looking digging through several layers of screens.
6.For games and other fun applications, you should also consider how the users might want to interact with your application and take advantage of technologies such as the accelerometers and camera where appropriate.
7.As you start development, the frameworks you want to use initially are the Foundation and UIKit frameworks.
(Foundation Framework Reference)
(UIKit Framework Reference)
8.Creating simple applications that run on iPhone OS is relatively easy with the built-in project templates provided by Xcode.
9.taking the time to understand the basic design patterns and conventions of iPhone OS is critical to writing code for the platform. The basic information that every iPhone developer needs to know is in Cocoa Fundamentals Guide.This document covers the basics of the Objective-C language and the programming conventions and design patterns used by UIKit and many other system frameworks.
10.you can refer to iPhone Application Programming Guide for specific details on the development process.This book provides key conceptual and task-based information on how to write iPhone applications, including examples of how to display a user interface, handle events, and take advantage of key iPhone OS features. It also describes the overall development process and explains how you use Xcode to build and run your applications.
11.you should also look through the available sample code. iPhone OS ships with a number of full-featured samples that show you how to use the available technologies to create real-world applications. You can use these samples as a starting point for your own applications or you can look at them to learn more about how you use specific features.
Reference: iPhone OS Overview
Notes for iphone starting development :
1.The starting point for any new project is the Cocoa Touch layer, and the UIKit framework in particular.
2.The iPhone SDK supports the creation of graphically-oriented applications that run natively in iPhone OS.
3.In an iPhone application, there is no concept of separate document windows for displaying content. Instead, all of the application’s data is displayed in a single window.
4.The event-handling model in iPhone OS also represents a significant departure from traditional desktop applications.
5.iPhone applications should be clean, and focused on what the user needs in the moment. Remember that users who are on-the-go want to get at information quickly and not spend a lot of time looking digging through several layers of screens.
6.For games and other fun applications, you should also consider how the users might want to interact with your application and take advantage of technologies such as the accelerometers and camera where appropriate.
7.As you start development, the frameworks you want to use initially are the Foundation and UIKit frameworks.
(Foundation Framework Reference)
(UIKit Framework Reference)
8.Creating simple applications that run on iPhone OS is relatively easy with the built-in project templates provided by Xcode.
9.taking the time to understand the basic design patterns and conventions of iPhone OS is critical to writing code for the platform. The basic information that every iPhone developer needs to know is in Cocoa Fundamentals Guide.This document covers the basics of the Objective-C language and the programming conventions and design patterns used by UIKit and many other system frameworks.
10.you can refer to iPhone Application Programming Guide for specific details on the development process.This book provides key conceptual and task-based information on how to write iPhone applications, including examples of how to display a user interface, handle events, and take advantage of key iPhone OS features. It also describes the overall development process and explains how you use Xcode to build and run your applications.
11.you should also look through the available sample code. iPhone OS ships with a number of full-featured samples that show you how to use the available technologies to create real-world applications. You can use these samples as a starting point for your own applications or you can look at them to learn more about how you use specific features.
Reference: iPhone OS Overview
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